The SAMSUNG INNOVATION CAMPUS program offers its graduates the opportunity not only to learn about technology and apply it, but also to enter the FUNDESTEAM internship platform, where they will be able to showcase their skills and knowledge acquired in the program (uploaded from GitHub, YouTube, LinkedIn). Consequently, they will be able to connect directly with companies and institutions looking for talent in these areas. In this way, graduates can put into practice what they have learned during their training and at the same time, facilitate their job placement in the ICT sector.
There the type of user can be displayed: participant or company.
Once the required data (names, surnames, personal identification number, among others) has been included, the interested party will be able to access the profiles of the different participants, with their data, projects, skills and links.
If registration is closed, you should keep an eye out for new calls for applications via @fundesteam on Instagram.
Modules:
Module
1
CODING AND PROGRAMMING (C&P)
- SCRATCH (1,2 y 3) - ALGORITHMS - RURPLE
Module
2
PYTHON AND ARTIFICIAL INTELLIGENCE
- CODING AND PROGRAMMING - ARTIFICIAL INTELLIGENCE (AI)
Future contents
3
- BIG DATA - INTERNET OF THINGS (IOT)
Testimonials:
Franklin Edenilson Vásquez Rivera
“I find it very entertaining to be at the computer watching how to program. The teaching method of the professors is quite good... they even left us the videos so that we could watch the class again... Now I'm interested in Systems Engineering. It is something very beautiful what can be achieved with computers... nowadays technology is in everything. I am very grateful for the opportunity we were given as a school to be part of this program because it is very educational. It would be very good if this program could continue to be maintained in this institution and that new institutions could be given the opportunity to promote this in new generations”.
Jeremy Neftali Arias Saenz
“The Samsung program was a big surprise for me. At the beginning it was a difficult moment because we didn't know the subject, it was a challenge to understand what Scratch was, but after implementing the codes with the classes we received and the recordings as reinforcement to do it at home, it became easier. It was an achievement to have created a group game, it was a source of pride because at the beginning we didn't know (the subject) and at the end of the project, we ended up making our own game.
I thank the Samsung team and our teachers who have been part of this difficult but not impossible journey. Thank you for giving us (our institution) and the other schools this opportunity to be participants in this program. My greatest wish is that our future generations will be given this opportunity in my school and the other schools.”